Skip to content

OverclockersHQ.com


Increase font size  Decrease font size  Default font size 


Wii | A Boy and His Blob Hands On
User Rating: / 0
PoorBest 
Written by Munk   
Hits smaller text tool iconmedium text tool iconlarger text tool icon

After seeing the adorable puzzle platformer at E3 we finally got to play it for ourselves. There were plenty of promising Wii titles shown off at E3 2009 and one of the pick of the bunch was Majesco's recreation of A Boy and His Blob. Based on the classic NES title, the development team at WayForward has given the puzzle-based platformer a gorgeous facelift for its Wii debut and we were eager to see how the game's progressing.

Check out A Boy and His Blob for yourself in our video preview.

Comment on this video ยป

Flash Player 9 is required to watch this video.

As the name suggests you take the role of a boy who's discovered a shape-shifting alien blob. By feeding him different coloured jellybeans, Blob is able to make various shapes to help you progress through the puzzle-filled levels. The game will certainly throw some challenging puzzles your way but won't be gruelling, and we're told that school aged children should be wily enough to make their way through the game. It's been a long time since we've played the original but it the new Blob seems to feature fewer mind-bendingly punishingly-tough or obscure puzzles, at least from what we've seen. The story is being kept secret for now, but you'll encounter evil blobs in various forms along your journey.

You interact with Blob indirectly, using an on-screen selector to choose which bean to throw. Each colour of jellybean has a corresponding ability. Unlike the original, however, you'll have unlimited beans at your disposal so if you're not sure what to do you can usually work it out with a bit of trial and error. Selecting and using beans is pretty easy and you can hold down the B button before a throw to see where it will land. Throwing a jellybean will make Blob transform and the boy can call him back with a few cute phrases including "blawb" and whistling. You can throw also throw them to out of reach platforms above you, which is helpful when you need to make enemies drop onto a switch below.

We're told Blob will become distressed at times if you leave him alone for too long, and that's when the dedicated "hug" button comes in handy. This endearing action allows you to give your xenomorphic companion some reassuring care before moving on. There are 12 beans in total, although we only saw 10 in our time. One of the beans we didn't see allows Blob to turn into a protection bubble, and you can then roll inside him without taking any damage from enemies.

One of the first things you'll notice about Blob is the sumptuously hand-drawn art style. From the charming appearance of the boy and Blob to the detailed multi-layered backgrounds, everything has be created with attention to detail and will certainly appeal to fans of Braid, Okami and other cel-shaded games. The first level we played is called "forest" and features a lush backdrop of trees, green grasses and flowers alongside some whimsical music. The level introduces you to basic abilities including a hole, ladder and balloon and it's a good introduction to the game. Things get a bit scarier once we progressed to the swamp. For a start you'll have to avoid falling into the murky waters. While the boy's jump is quite limited you're able to take advantage of gusts of wind to carry you to the next platform and we were introduced to the trampoline which is another method of reaching higher platforms. We also met an irritating pest in the form of a golden bird. If you throw a bean while it's around he'll immediately swoop in and grab it before Blob. When you reach the end of each level, you'll find a golden bean which transforms Blob into an exit door.

When we reached the next level, caves, our variety of jellybeans had grown considerable and we found four new shape-shifting abilities at our disposal. The bowling ball is useful for destroying blocks in your path, the anvil can be dropped onto blocks below you, the hop ball is used to bounce to higher platforms, and the parachute can glide across wide chasms. We encountered one of the more challenging puzzles in this level, which certainly requires some fast thinking, and reflexes. We needed to use a hole to make an evil blob drop down onto our platform. We then turned Blob into a trampoline and let the enemy charge at us at, which point we jumped over him and he ploughed straight through a wall blocking our way.

Lastly we saw the "gearworks" level, a challenging industrial production line full of projectile-shooting blobs and switch-activated doors. Here we saw some of Blob's other abilities including a shield used to protect you from projectile attacks, and a jack to jack-up roof-mounted switches. It seems Blob isn't the only friendly alien around and the nefarious forces of the evil blobs have trapped some of his friends in this level. By throwing them a blue jellybean they can transform into a balloon and float away to freedom. There will be 40-odd levels in total for you to explore and while we didn't see it, you'll eventually make you way back to Blob's home world, Blobonia.

 

 

 

 

It's hard not to get swept up the experience of playing blob and the fun gameplay, lush hand-drawn environments and cheery music all go a long way to making it feel like an enjoyable romp. While the preview build we saw had a few slow loading times we're confident this'll all be ironed out before release.

A Boy and His Blob will be heading exclusively to Wii Retail this October in both Europe and North America. For more on the game take a look at our just published video preview and gameplay footage as well as our coverage from E3 2009.

Read and Post Comments | Get the full article at GameSpot


"Wii | A Boy and His Blob Hands On" was posted by Luke Anderson on Fri, 03 Jul 2009 08:16:44 -0700

Game Spot Previews

Comments
Search
Only registered users can write comments!

3.26 Copyright (C) 2008 Compojoom.com / Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."

 
Browse this website in: