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Tunewear Eggshell Case Review |
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Written by Luis Rocha
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Sunday, 14 February 2010 01:27 |
The iPhone is definitely a sexy piece of technology. It’s no wonder you want to protect you own! Case companies have come up with many awesome designs, but sometimes you just want to rock the iPhones original look and feel like you’re holding your iPhone and nothing else in your hand. Well, Tunewear helps you remedy this desire, come find out how in this review.
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Last Updated on Thursday, 18 February 2010 09:42 |
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Xbox 360 | Prince of Persia: The Forgotten Sands First Impression |
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Written by Munk
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Friday, 19 February 2010 07:00 |
The prince from the Sands of Time trilogy is back, and we find out what he was up to before his adventures in Warrior Within. Even though Prince of Persia: The Forgotten Sands will be released roughly around the same time as the Jerry Bruckheimer Hollywood blockbuster, there is no relation to the movie at all, so don't expect a Jake Gyllenhaal-look alike or voice actor. The story does take place in the Sands of Time universe, though, during the seven-year gap between the Sands of Time and Warrior Within. The Forgotten Sands will focus on just one of the prince's many wild adventures and explains his drastic transformation from the once naive, cheerful young man in Sands of Time to the jaded, brooding character seen in Warrior Within. Game Spot Previews
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Last Updated on Monday, 22 February 2010 11:08 |
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Xbox 360 | Space Ark Hands-On |
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Written by Munk
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Sunday, 21 February 2010 23:33 |
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We play around with a cow and a trampoline in Strawdog's Space Ark. While a video of a dog jumping on a trampoline might sound like strange inspiration for a game, it was the starting point for Space Ark from Strawdog Studios. It's an arcade-cum-puzzle game that features a menagerie of cute animals on a trampoline and enough brightly coloured rainbows to startle even the most hardened of Peggle players. We invited Strawdog to our London office to get some hands-on time with its wacky puzzler. Game Spot Previews
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Last Updated on Monday, 22 February 2010 11:09 |
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Wii | Rooms: The Main Building Hands-On |
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Written by Munk
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Monday, 22 February 2010 04:00 |
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 Chaperoned by a talking book, we try to find our way out of the strange world of gliding rooms. At some point in our childhood we must have all fiddled around with plastic sliding puzzles--the kind with one empty space so you could maneuver the little tiles around and rearrange them in numerical order or to complete a picture. Rooms: The Main Building is quite a few steps above that. Not only do you slide tiles around a grid, but each slide is a part of a room, with ladders, telephones, and other objects that can be interacted with as you try to find the way out. Originally a flash game, Rooms works well on the Nintendo Wii, where all you need to do is use the remote to point and click. For information on the DS version, you can read our previous preview on the game here. Game Spot Previews
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Last Updated on Monday, 22 February 2010 11:09 |
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PC | Supreme Commander 2 Updated Hands-On - Multiplayer and Skirmish |
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Written by Munk
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Tuesday, 16 February 2010 12:26 |
We get our hands dirty in multiplayer in this epic strategy sequel. The original Supreme Commander expanded on the large-scale strategy of the real-time strategy classic Total Annihilation, and Supreme Commander 2 will further streamline the experience to focus on key strategic decisions and the gigantic killer robots that result from those decisions. The game offers three standard multiplayer modes: assassination, which requires you to destroy your opponents' ACU (supreme commander) unit to win; supremacy, which requires you to wipe your opponents' ACU, base, and armies off the face of the earth; and infinite war, a sandbox-like mode with no specific victory conditions that's primarily intended for experimenting with various tech trees. We've had a chance to try these modes and skirmish matches against computer-controlled artificial intelligence opponents and have much to report. Game Spot Previews
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Last Updated on Friday, 19 February 2010 17:39 |
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PlayStation 3 | Super Street Fighter IV Q&A |
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Written by Munk
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Wednesday, 17 February 2010 11:30 |
Capcom's Seth Killian gives us the latest on Capcom's new entry in its acclaimed fighting series. Capcom's upcoming Super Street Fighter IV is set to deliver fans of the series a meaty helping of new content to master. The robust offering of new characters, new moves, and new ultra combos should give anyone who mastered last year's Street Fighter IV something to study. Today's new trailer shed some light on the bulk of the game's new cast, which includes a surprising array of familiar faces drawn from Street Fighter history. We checked in with SSFIV's special advisor Seth Killian to talk about the upcoming game, the new characters, and what the deal is with the raccoon. Game Spot Previews
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Last Updated on Friday, 19 February 2010 17:39 |
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Xbox 360 | Battlefield: Bad Company 2 Update - Guns, Grenades, and Giggles |
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Written by Munk
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Thursday, 18 February 2010 03:22 |
We play through an extended chunk of DICE's upcoming shooter to see if it's still got the great character which made the first game special. Battlefield: Bad Company was a game that had a lot of things going for it, but one of the best parts of the 2008 first-person shooter from EA and DICE was its charming sense of humor. You and your accident-prone squadmates in B Company were always getting into some elaborate headache or another, and the absurd conversations that came of those situations were easily some of the high points of the game. That same squad returns for the sequel, and though its antics have been toned down a little bit, the result is a game that feels much improved yet still manages to squeeze in plenty of laughs. Game Spot Previews
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Last Updated on Friday, 19 February 2010 17:39 |
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Xbox 360 | Alan Wake Hands-On |
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Written by Munk
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Thursday, 18 February 2010 03:38 |
We finally get a chance to explore the inside of Alan Wake's mind in this creepy and intriguing thriller. Last week, we brought you our impressions of developer Remedy's excellent Alan Wake showing at Microsoft's X10 event. Not only did we see a demo of this psychological thriller in action, but we also got our hands on a completely different level, making this the first time we were able to play Alan Wake. We knew it was beautiful to look at and the story intrigues us the more we glimpse of it, so we're happy that the gameplay makes as good of a first impression as the game's presentation values. The controls were solid and the combat felt slick during our play time, which gives us great hope for this long-in-development story-driven experience. Luckily, that development time is almost over, for Remedy has announced that Alan Wake is coming to North America on May 18 and to Europe on May 21. Game Spot Previews
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Last Updated on Friday, 19 February 2010 17:40 |
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