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PC | Stronghold 3 First Look |
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Written by Munk
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Friday, 20 August 2010 07:36 |
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The Middle Ages were a scary time for anyone, but it helps when you can build a castle fortress with the click of a mouse. If you've ever wanted a game that combines strategic city management and throwing dead cows at bad guys, Stronghold 3 may just be the game for you. This hybrid of city-builder and real-time strategy tasks you with constructing a medieval fortress and then defending it from enemy forces. We've just had the chance to see it in action here at Gamescom 2010, so let's take a look at what to expect. Game Spot Previews
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Last Updated on Tuesday, 24 August 2010 09:54 |
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PlayStation 3 | Yoostar2 Hands-On |
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Written by Munk
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Friday, 20 August 2010 08:01 |
We fulfill our life long dream of being the Terminator and happily make a fool of ourselves in the process. While the original Yoostar was a somewhat niche PC only title, developer Blitz game studios are aiming for a wider audience with Kinect and Move support for the sequel Yoostar2. While the idea of a karaoke movie game may seem a little strange, in practice it’s incredibly amusing, if sometimes embarrassing. Game Spot Previews
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Last Updated on Tuesday, 24 August 2010 09:53 |
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PlayStation 3 | Deus Ex: Human Revolution Updated Impressions |
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Written by Munk
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Friday, 20 August 2010 08:04 |
We got to see three different approaches to a police station infiltration--action, espionage and a charm offensive. Deus EX: Human Revolution has been gathering momentum recently, following a trailer from Final Fantasy CGI specialists Visual Works and an impressive E3 demo. At Gamescom this year, the developer was on hand to show a brand new demo that took place about 90 minutes into the game, as the main character of Jensen had to infiltrate a police station. He had the choice of going in guns blazing, using a stealth approach, or just by charming his way in. We saw all these methods as Eidos Montreal demonstrated one section of the game being approached in three different ways. Game Spot Previews
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Last Updated on Tuesday, 24 August 2010 09:53 |
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PC | Cities in Motion Impressions |
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Written by Munk
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Friday, 20 August 2010 08:32 |
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Getting people where they need to go is job one in this public transportation simulator.
One of the things that separates Gamescom from the rest of the year's big gaming events is the sheer abundance of niche PC strategy games on display. Think of an occupation and chances are, you'll be able to find a sim of it here in Cologne, Germany. One such example is Cities in Motion, a public transportation simulator that we've just had a look at earlier today.

Cities in Motion is being developed by a startup Finnish studio by the name of Colossal Order. You can choose form four big European Cities--Berlin, Amsterdam, Vienna, Helsinki--and then play as that city's public transport chief, albeit one able to command far more instantaneous results than any real-life beaurocrat. The basic idea of the game is that the city has an economic pulse independent of you. The city's classes are always changing, new jobs are being formed in different parts of town, and buildings are popping up to meet the needs of the citizens. Your job as public transportation head is to build transit lines, vehicles, and stations to meet the needs of a town that's constantly changing.
You can guess where citizens need to go based on their type of job, and whether they're transit needs are being met by the smiley/sad icon above their heads. You can then choose to dip into your finite budget to buy a new transit vehicle and select the line for it to run on. There are five vehicle types: buses, trams, metro, helicopter, and boat. The usefulness and capability of these vehicles changes over time, too, as the campaign stretches from 1920 to 2020 so you'll need to keep an eye on outdated infrastructure and the sweetest new buses to invest in. There are also economic trends to keep abreast of, which affect both your budget and transit lines (out of work people don't really go to the office any more, do they?).
Cities in Motion is scheduled to release early next year. We're told by publisher Paradox Interactive that the game is aiming for low system requirements. Oddly enough, you might just be able to play it on a laptop during your train ride to work.
Read and Post Comments | Get the full article at GameSpot
Game Spot Previews
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Wii | God vs. Humans First Impressions |
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Written by Munk
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Friday, 20 August 2010 09:24 |
We play God and teach our followers a thing or two about messing with the creator. As a God, life is incredibly complicated. Not only do you have to care for an entire race of people, they sometimes decide to simply stop believing in you. Or worse, they decide to build a tower to heaven in an attempt to destroy you and steal your godly powers. This is the sticky situation you’re in when you take on the role of God in Artefacts Studio’s Gods vs. Humans, a WiiWare strategy game with a cute look and some creative gameplay mechanics. Game Spot Previews
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Last Updated on Tuesday, 24 August 2010 09:55 |
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Xbox 360 | Dungeon Siege III Impressions |
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Written by Munk
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Friday, 20 August 2010 09:57 |
We dropped by Square Enix's Gamescom booth to check out the company's first ever Western RPG. Square Enix may be renowned for role playing game series such as Final Fantasy and Kingdom Hearts, but after its acquisition of Western publisher Eidos, it has found itself publishing a slew of titles in a different vein. One of them is Dungeon Siege III, developed by US developer Obsidian, which will be Square's first western-developed game in the RPG genre. We dropped by to meet Obsidian to see how they're getting on since their last showing at E3. Game Spot Previews
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Last Updated on Tuesday, 24 August 2010 09:56 |
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PC | Lionheart: Kings Crusade Updated Impressions |
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Written by Munk
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Friday, 20 August 2010 10:03 |
We dive a little deeper into this strategy game based on the Third Crusade. We’ve already seen extensive portions of the Richard The Lionheart campaign in the strategy game that’s based on historical events that occured during the Third Crusade and Europe’s battle against the forces of Saladin. However, we did take the time to look at one mission in that campaign in which Crusaders are looking to take the city of Acre, which happens in three states. First you have to take and hold the port then you have to take and hold siege points before you can finally storm the walls of the city. Just to give an idea of how detail-oriented this game is, you have to be aware that invading a port inherently means your units can only arrive in waves, so the troops you decide to bring in the first wave (whether they’re foot soldiers, archers, cavalary, etc) need to hold the line until reinforcements can arrive. Game Spot Previews
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Last Updated on Tuesday, 24 August 2010 09:56 |
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PC | Gray Matter First Look |
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Written by Munk
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Friday, 20 August 2010 10:54 |
We get all nostalgic with a look at Wizarbox Games' point-and-click adventure. While the humble point-and-click adventure generally no longer enjoys the same level of success it did back in the early 90s, in Germany, the genre is thriving. Here at Gamescom, the booths are filled with adventure game delights. One such example is Gray Matter, a dark thriller developed by Wizarbox Games. Game Spot Previews
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Last Updated on Tuesday, 24 August 2010 09:57 |
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