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Bitfenix Shinobi Gaming Chassis Review PDF Print E-mail
Written by Andrew McMaster   
Wednesday, 17 August 2011 00:00

shinobi bit fenix chassisLooking to be a competitor with other lower cost cases, BitFenix released the Shinobi, a mid-tower case that brings a bit of sleekness and elegance to the table. It comes in two options the non-windowed version and the windowed version. With room for an additional 5 fan mounts plus the 2 it comes with, as well as the 7 expansion slots the Shinobi looks like it will be able to rise to the challenge of being a competitor. On that note let's take a closer look at this chassis from BitFenix to see how it stacks up against the rest.

Last Updated on Wednesday, 17 August 2011 10:55
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Patriot Viper Xtreme Series DDR3 PC-12800 1600Mhz 4GB Memory Kit Review PDF Print E-mail
Written by Andrew McMaster   
Wednesday, 10 August 2011 00:00

viper xtreme ramRAM today is one of the cheapest ways to give your computer a performance upgrade. With the average price for a 2GB stick of DDR3 being around 20.00 people looking for a way to boost up their computer will often find RAM. Often though people are unsure of what model to get, or they will buy really cheap RAM and it doesn't preform like it should. This is where reviews are handy as you get to see what the product is like before you get it. Today we have the Patriot Viper Xtreme series DDR3 RAM to review for you so you can make an informed decision about what RAM upgrade you buy.

Last Updated on Wednesday, 10 August 2011 10:59
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Thermaltake Frio Overclock King TT OCK 1155 CPU Cooler Review PDF Print E-mail
Written by Andrew McMaster   
Tuesday, 09 August 2011 00:00

frio ockMost people today don't buy an aftermarket CPU cooler. Why? Well for the average computer user there is not much a need as usually only people who work with and heavily use a computer need better cooling solutions. Computer enthusiasts and gamers alike though know about how great cooling gives better performances out of their CPU's by allowing it to work more efficiently. Those who push their computers by overclocking it know how hot their machines can get so to meet this problem Thermaltake developed a new CPU aftermarket cooler called the Frio OCK. How much will The Frio OverClocker King help? Find out in the review below.

Last Updated on Tuesday, 09 August 2011 10:10
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Weekly Recap: Star Wars Battlefront 2 Revealed, PSN #1 in April, Mass Effect 4 Delayed, Disney Infinity Canceled PDF Print E-mail
Written by Munk   
Friday, 13 May 2016 22:30

Recap!


Weekly Recap: Star Wars Battlefront 2, April NPD, Disney Infinity Canceled

Did you step away this week? Here is a roundup of all the big news and some stories you may have missed.

Click "Next Image" to get started.


More Battlefront


EA made it official this week, announcing that Star Wars Battlefront 2 is in development and pegged for release in 2017. The company said it hopes to launch at least one new Star Wars game every year for the next three or four years. [Full story]


PS4 On Top


The NPD Group made its month announcement this week about physical sales from the past month in the United States. The PlayStation 4 was again the top-selling console of the month, while Dark Souls III was the No. 1 best-selling game. For more, check out these stories: hardware, software.


To Infinity And....


Disney Infinity is no more. The House of Mouse announced this week as part of its latest earnings report that it was cancelling Disney Infinity and closing developer Avalanche. The company is taking a $147 million hit as a result of the shut down. Additionally, Disney will no longer make games internally at all, but instead license its games out to other studios, like Electronic Arts. [Full story]


Not This Year


Mass Effect: Andromeda, the latest entry in BioWare's spacefaring RPG series, will not make it out this year as previously expected. The game is now due to arrive in early 2017, BioWare announced this week. The delay was necessary to give the team time to "deliver everything the game can be and should be." [Full story]


Incredible


DICE environment artist Simon Barle has created Bloodborne’s Hunter’s Dream location in Unreal Engine 4--in his spare. The results are incredible.


Even Arby's


Even fast food chain Arby's is psyched about the next Pokemon games. This week, after the game's release date was announced, Arby's shared this cool photo:


Huge Update


Ubisoft's team-based tactical shooter Rainbow Six Siege received a huge new update this week that made a number of fixes and balance adjustments; oh, and it also added unicorns. Really. Full patch notes.


Big Sale


The PlayStation Network is currently hosting a big sale on games from Ubisoft and Focus Home, among others. The deals are good for all major platforms, including PS4, PS3, and PlayStation Vita. Here is a roundup of some of the best deals.


What Could Have Been


Some footage of an unannounced and unreleased Star Wars RTS has emerged online. The untitled project would have had stylized visuals and was based on the classic-era Star Wars films. Take a look.


Everything Eventually Gets Remade in GTA 5


Battlefield 1's trailer was really cool and ultra-popular. Now, it's been remade in Grand Theft Auto V, where it can be appreciated in a sillier light. Have a look.


Free DLC Alert


Free DLC alert. EA Sports has added a new course, Banff Springs, to Rory McIlroy PGA Tour. Additionally, the update fixes some bugs and adds new audio lines for some PGA Tour golfers. Full patch notes here.


Like A Phoenix


Prey 2 might be announced at E3 2016, according to a new report from Kotaku. The first version of the game was essentially tossed out, so we’re expecting to see basically Prey 2.0.


Microsoft Nixed It, Apparently


According to former Lionhead Studios developer John McCormack, the developer wanted to put a black woman on the cover of Fable III--but Microsoft nixed the idea.

"They were going, 'You can't have a black person on the cover, and you can't have a woman. And you want a black woman,'" McCormack told Eurogamer. "And I was like, 'Yes, I do, because it's about be whatever hero you want.' [Microsoft said], 'No. It's a white guy. That's just the way it is. We know what sells and that's fucking it. Stop the arguing.' I was like, 'Fuck you!' That was a huge fight.

"They said, 'What's the most unsuccessful Disney film?' I was like, 'I don't know.' They went, 'Princess and the Frog. Work it out.' I was like, 'Fuck you, man." I hated it.


Dated


The Banner Saga 2's console versions finally have a launch date. The game will launch on PS4 and Xbox One on July 26, Stoic and publisher Versus Evil announced this week. A new trailer has also been released. Check it out here.


Success!


Consortium sequel The Tower's Fig crowdfunding campaign wrapped up this week. It raised a total of $348,538 from 3,046 backers. The developers only asked for $300,000, meaning it was a big success. The Tower is now Fig's fourth successfully funded game. You can read more about it here.


Coming Soon


Time Machine VR, a new exploration adventure game, will launch on May 19 for HTC Vive and Oculus Rift, developer Minority Media announced this week. You play as a time-travelling scientist who is tasked with going back to the Jurassic era to face dinosaurs who to find the answer for a plague that is destroying earth in the modern day. You can get the name now, an Early Access version, on Steam.


Sneak Peak


Want a behind-the-scenes look at the upcoming Warcraft movie? Director Duncan Jones filmed himself on Periscope walking around the set, showing off props, and more. You can re-watch the video here.


Stumped (Kinda)


Stephen Colbert is something of a wizard when it comes to his knowledge of JRR Tolkien's The Lord of the Rings. But now, he's finally been stumped. Actor Ryan Gosling recently appeared on his show and asked him a question that Colbert had no answer to. You can probably imagine there is some trickery going on here. Watch the full video here to find out how it went down.


Lego Dimensions Expands


Warner Bros. Interactive Entertainment this week released three new fun packs for its toys-to-life game Lego Dimensions. They are for characters include Bane (DC Comics), Slimer (Ghostbusters), and Lego Ninjago. These are Wave 5 Fun Packs. You can learn more about these and others at the Lego Dimensions website.


Say Hello to Riley


The crowdfunding campaign for robot security device Riley, described as the "world's smartest home companion," is entering its final hours. The Indiegogo campaign has already cleared its $50,000 goal (funding stands at more than $163,000 right now), but you still have time to make a pledge, as the campaign ends later today. Head to the Indiegogo page here to learn more.



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Tastee: Lethal Tactics Review PDF Print E-mail
Written by Munk   
Saturday, 14 May 2016 04:00

In Tastee: Lethal Tactics, your plan is more important than the action that follows. It's a game of bets and bluffs, and if you telegraph your next move, you'll likely lose. Tastee doesn't always communicate its ideas effectively, and there are frustrating barriers to hurdle, but there's a tense, layered, turn-based strategy game waiting on the other side.

It all revolves around simultaneous turn-based combat in two phases. In the planning stage, you direct the stance, movement, vision cones, and attacks of four individual mercenaries fighting your opponents. In the action phase, you watch your plan unfold--all while the enemy does the same.


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Last Updated on Friday, 20 May 2016 15:47
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Soft Body Review PDF Print E-mail
Written by Munk   
Saturday, 14 May 2016 04:02

Soft Body is a playable kaleidoscope, an ever-changing symphony of motion, color, and sound. It’s a mixture of different genres, combining the best aspects of bullet hell games, puzzle games, and Snake to create a challenging and mesmerizing experience.

You control two snakes that either move in unison or independently, dependent on the given level. The control inputs typically only require the left and right analog sticks. Using them, you guide snakes around a geometric landscape filled with angular enemies that emit waves of projectiles. You have to complete a collection of small objectives in order to beat each level, which usually involves moving a small ball or circular object around a maze, “painting” borders by touching or merely coming close enough to them, and destroying nearby enemies. The objectives remain simple and straightforward throughout, but the layout and challenges vastly differ from puzzle to puzzle. Despite their variance, none of the puzzles stray too far from Soft Body’s established rule set, and each design features the similar visual stylings and effects while also introducing new colors and contrasts.

While minimal, Soft Body’s controls can be disorienting, particularly when you have to control each snake independently. It is a game of trial and error, requiring precision and careful navigation. In its worst moments, some puzzles devolve into a series objectives with no apparent connective tissue, including levels with two maze-like objectives located at opposite corners of the screen and divided by a large barrier that needs to be “painted” in order to complete the level. The void in between each of these objectives was basically a minefield of projectiles and enemies that felt added in for sheer navigational challenge alone and gradually grew more tiresome. These moments are rare, but their design still comes across as haphazard when compared to more organized levels whose puzzles follow a more logical flow.

Tiny visual and aural flourishes breathe life into Soft Body's two-dimensional stages. When the snakes under your control come into contact with objects, particle effects spout onto the screen. When you complete your objectives, decorative background shapes spin and shake in excitement. These elements are enhanced by Soft Body's sound design, which is just as minimalist yet striking as the visuals, adding impact to each interaction between snakes and their environment. Every touch, hit, or movement around borders generates electronic chirps, and both the sights and sounds blend together to create a captivating, Zen-like experience.

Visual and aural flourishes breathe life into Soft Body's two-dimensional stages.

For such a bizarre, abstract game, Soft Body has a consistent visual language that communicates when and how enemies will act. Your foes take the forms of circles, squares, and triangles, each of which has a specific animation telegraphing its upcoming attacks. One circular “turret” latches its aim onto your snake and follows its movement for several seconds before the line representing its aim solidifies and the turret fires a projectile. Squares have a core that slowly swells toward the borders of the full shape, releasing a wave of deadly, circular projectiles once it reaches its edges. These enemies never break from Soft Body’s established rule set and language, making it consistent to solve despite its ever-changing presentation.


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Last Updated on Friday, 20 May 2016 15:48
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Best Stuff in Comics This Week PDF Print E-mail
Written by Munk   
Sunday, 15 May 2016 23:00

Every week, we take a look at some of the most bizarre, exciting, and downright unique things to happen in comics. Check out our choices of the strange and wacky things that shouldn't be overlooked from this week's releases.

There may be some tiny spoilers ahead.

 


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Last Updated on Friday, 20 May 2016 15:48
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Stellaris Review PDF Print E-mail
Written by Munk   
Monday, 16 May 2016 07:32

Serenity and wonder fill my ears when I first open Stellaris. Pulling from the same lived-in future aesthetic of games like Mass Effect, Stellaris opens with an invitation. It wants you to explore, it wants you learn, to unearth secrets your galaxy has held for millennia. As I do, astral outlines and nebulae dot my galactic map. Carved out into large chunks are the cosmos' remaining empires. The Kalaxenen Order. The Sibulan Core Worlds. The Bruggan Consciousness. And my own nascent superpower--the Reaper Commonwealth.


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Last Updated on Friday, 20 May 2016 15:49
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Captain America: Civil War--9 Comics to Read After Watching PDF Print E-mail
Written by Munk   
Tuesday, 17 May 2016 08:58

What to Read After Watching Civil War


Besides the famous arc it's based on, Captain America: Civil War is packed with plot points from other comics. Whether it's an underground Avengers team or the concept of multiple Winter Soldiers, these concepts have appeared in some shape or form in past stories. If you're interested in seeing how these concepts and plot points played out in the past, here are some comics that cover or expand on what you saw on screen. Be wary; there are major spoilers from the film ahead!

You can also read our review of Captain America: Civil War. But if you want a spoiler-free look at the film, check out our video discussing our thoughts.


Marvel's Civil War (2006) by Mark Millar


Now that you've seen the film's interpretation of Civil War, you should check out how the comics did it. The crossover event retains the concept of a government legislation overseeing superhero actions, but it tells a different story from the film with completely different plot points. Reading this story is recommended, as it establishes greater context for the stories ahead.


Captain America: Red Menace (2007) by Ed Brubaker


If you're itching to see how Steve Rogers found Bucky after his brainwashing wore off, read the "Red Menace" arc of Ed Brubaker's run on Captain America. It follows Rogers as he tries to foil a terrorist plot by Crossbones, the villain you saw in the beginning of the Captain America: Civil War. The struggle eventually led Cap to Bucky, who at this point is acting covertly to seek vengeance against the men who recently used him as a tool for murder. While it's possible to dive into this one directly, we recommend starting from the beginning of Brubaker's run, beginning with the "Winter Soldier" arc (Issues 1-14).


Black Panther: Who is Black Panther? (2006) by Reginald Hudlin


The film had its own rendition of the Black Panther's origins, but if you're curious to see what that story looked like in the comics, check out Reginald Hudlin's run on the character. It's a modern re-telling of the Black Panther's origins that tells similar story beats, with T'Challa taking on the mantle as he seeks vengeance against Ulysses Klaw, the man who killed his father. Alternatively, you can also check out Stan Lee's and Jack Kirby's classic rendition of the Black Panther's origins in issues 52-53 of Fantastic Four Vol. 1 (1966).


Captain America: No Escape (2011) by Ed Brubaker


Captain America: No Escape is the story to read if you were infatuated with Zemo and his desire for revenge. After the events of Civil War in the comics, Bucky assumes the role of Captain America, leading a successful career as a crimefighter and member of the Avengers. However, Baron Zemo--longtime nemesis of Captain America in the comics--catches wind of Bucky's activity and plots to reveal his history as the Winter Soldier, which could mean a whole lot of trouble for his stint as Captain America. What follows turns into a psychological drama--similar to the one witnessed at the end of Captain America: Civil War--that threatens not only Bucky's future but everything he has ever believed.


Winter Soldier: The Complete Collection (2014) by Ed Brubaker


The film's concept of multiple Winter Soldiers was taken from Ed Brubaker's run on The Winter Soldier solo series. In that story, Bucky has to track down and take out three ex-Russian super soldiers that he helped train during his time as a brainwashed assassin. The espionage drama in this arc is thrilling, capturing the same tone and style seen in Captain America: The Winter Soldier.


The New Avengers Vol. 6 (2007) and The Mighty Avengers Vol. 1 (2007) by Brian Michael Bendis


Similar to the film, the end of Civil War split the Avengers into two different teams. Where one operates as a government-sanctioned team, the other fights crime covertly, outside the eyes of the law. If you were fascinated by the concept of a rogue Avengers team, Brian Michael Bendis' run on The New Avengers shows what it would look like if the superhero team had to operate in a post-Civil War universe. Alternatively, if you're interested in seeing the Avengers operating as a government-sanctioned team, check out Bendis' The Mighty Avengers.


Iron Man: Civil War (2007) by Brian Michael Bendis


If you came out of Captain America: Civil War more fascinated by Iron Man's point of view, read Brian Michael Bendis' Iron Man: Civil War. The two-issue series expands on Tony Stark's motivations and beliefs, providing more insight on why he chose to side with the government. It also sheds light on his decaying relationship with Captain America throughout the conflict.


Spider-Man: Civil War (2007) by J. Michael Straczynski


Like the film, Tony Stark also took to mentoring Spider-Man during the events of Civil War in the comics. You can see what this relationship looks like in J. Michael Straczynski's Spider-Man: Civil War, where Spider-Man becomes Tony's protege. However, this relationship is deceiving in nature compared to the film, as Tony only mentors Spider-Man to gain the public's favor.


Avengers: Vision and the Scarlet Witch--A Year in the Life (1985) by Steve Englehart


If you enjoyed the romantic vibes between Vision and the Scarlet Witch in Captain America: Civil War, then you'll be happy to know that the two are actually a couple in the comics. Both characters appear in a 12-issue series by Steve Englehart where they embark on crime fighting adventures as a married couple.



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Doom Review PDF Print E-mail
Written by Munk   
Tuesday, 17 May 2016 14:16

In Doom, I see a world brimming with demons, explosions, and hellfire. I see familiar faces screaming, with bloodthirsty eyes and unwavering stares. Playing it delivers the same cathartic craze the original Doom and Doom II did in the early '90s: overwhelmed by the horrors around every turn, but empowered with an impressive collection of weapons at the ready.

But the new Doom is louder and faster than the old model. Its battles ask more of you, and its heavy-metal soundtrack causes your body to quiver from turbulent surges of adrenaline. From the outset two things are made immediately clear: you were born to kill demons, and you'll do anything it takes. You will wrench countless jaws from their joints and eviscerate the swollen flesh of your enemies between bouts of furious gunfire. These powerful moments carry what, at its core, is a simple game. The cadence of Doom's campaign is unwavering to the point of predictability as you make multiple round-trips between Mars and the depths of hell. Each location bears its own distinct but static identity, and your return trips inspire more deja vu than surprise as you tread familiar ground on either side of the dimensional portal you're charged with dismantling.

Into the belly of the beast we go.3064074-doom_20160515162451.jpg3064076-doom_20160515165232.jpg3064077-doom_20160515171005.jpg3064078-doom_20160515173534.jpg3064079-doom_20160515173705.jpg3064080-doom_20160515174150.jpg3064081-doom_20160515174755.jpg3064082-doom_20160515181102.jpg3064083-doom_20160515183732.jpg3064084-doom_20160515191514.jpg

You rarely take an unexpected turn, but any bothersome feelings this gives you are washed away the moment you enter battle. Doom equips you with a range of weapons that start simple and grow ever more elaborate. Not all are created equal, and there are some you will ignore for their lack of stopping power, but many are formidable, and a near constant stream of upgrades allows you to tweak your favorites in order to give them greater functionality and strength--more cause for attachment to, and wonder in, the power at your fingertips.

This power extends to Glory Kills, Doom's contextual dismemberment techniques that can be triggered when you cause an enemy to stagger. They are the embodiment of gore fetishization, offering multiple ways to tear enemies into pieces, dependant on your angle of approach. Glory Kills are also strategically valuable. Enemies occasionally drop health items and ammo when felled by a gun, but you're guaranteed an injection of health when you flay your opponents using your bare hands--and occasionally with a body part of their own. This incentivizes you to rush in even when on the brink, offering hope at the end of a potentially deadly tunnel. Similarly, you also collect a chainsaw that can rip demons in half as a one-hit kill, which causes ammo to spout from their corpses. Your chainsaw requires precious fuel and should be used sparingly, and figuring out the best time to use it becomes a tense mind game of its own.

The rhythm of combat--which almost always begins as a plainly presented lockdown in a room--grows increasingly hard and fast over the course of Doom's thirteen missions. Larger and more dangerous demons appear over time, and in greater numbers. As you weave and leap around maze-like arenas to improve your vantage and search for much-needed supplies, you function like a magnet, drawing enemies toward you. As you do, the once-disparate groups in an arena become concentrated. The effect of this is that you can put your explosive munitions to good use and inflict heaps of damage to multiple enemies at once. But there is a downside: you can quickly back yourself into a corner as you retreat. Despite this danger, herding enemies is par for the course in Doom as it's often the most viable tactic. This plays into the cyclical murderous bliss of Doom: round and round we go.

The tension of facing increasingly durable enemies gives this system longevity despite its repetitiveness. Bipedal imps give way to towering, bloated monstrosities, powerful stampeding beasts, and disembodied flaming skulls. To keep up with the horde, you must use resources earned for your past feats to modify and upgrade your weapons with new capabilities. This steadily feeds into your brash and violent persona in order to maintain the high of combat in the face of your growing tolerance for all things brutal. Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend. When he's spent, you'll be thankful you upgraded your heavy assault rifle with micro-missiles that pierce the air with a subtle whistle before lodging under the skin of a demon and exploding, one after another.

Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend.

Upgrades can be earned by sweeping maps of demons, or discovered by exploring every inch of Doom's environments. Both techniques demand diligence. Secrets and hidden areas aren't new to Doom, but the variety of rewards you can reap are greater than ever. Every bit of hardware, including weapons, armor, and their underlying software, can be augmented in multiple ways. Nevertheless, you come across your fair share of upgrades even if you stay on the beaten path, and you'll probably want to as the thrill of combat gets under your skin. The process of awkwardly platforming your way across Doom's maps grows increasingly tiresome as your pulse drops to a murmur, and your patience for anything other than combat wears thin. The advent of Rune Challenges mixes this up a bit, offering self-contained tasks that momentarily take you out of missions and into tiny arenas where you need to defeat enemies under strict conditions. As enjoyable as these can be, they don't hold a candle to mission combat and eventually become an afterthought as you seek your next battle.

When Doom funnels you from one location to the next, it introduces brief moments that tell your story, and the story of the energy-obsessed Union Aerospace Corporation. It's the UAC's ill-conceived decision to tap into Hell's energy resources that created the portal between dimensions in the first place, and though you are an agent of the UAC in a way, yours is a reluctant enlistment. The tale of your involvement carries a certain gravitas in the way it speaks of legends and dark messiahs, but it ultimately amounts to little more than window dressing to justify your actions.

Say "hello" to my not-so-little friend.3064090-doom_20160515162511.jpg3064091-doom_20160515164903.jpg3064092-doom_20160515192025.jpg3064093-doom_20160515195519.jpg3064094-doom_20160515220504.jpg3064095-doom_20160515220600.jpg3064096-doom_20160515220724.jpg3064097-doom_20160515222338.jpg3064098-doom_20160515224148.jpg3064099-doom_20160515231842.jpg

When your journey comes to a close, you will have spent close to a dozen hours in the thick of it, the last of which are punctuated with riveting boss fights and seemingly impossible odds. With a flush arsenal and enhanced physical abilities, you may opt to return to previous missions and find items you may have missed, or lay waste at higher difficulty levels, but multiplayer awaits those who seek something new. Apart from a few multiplayer-exclusive weapons and the ability to play as demons during portions of a match, there's actually very little new about Doom's multiplayer. Its modes are few, delivering the expected assortment of match types, including team deathmatch and domination challenges, and a couple fun diversions like freeze tag. By and large, you won't find much in multiplayer that hasn't been done before, but what's there is enjoyable in small doses thanks to the fast pace of combat and the explosive nature of Doom's weaponry.

Doom is straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal.

More impressive than multiplayer is Snap Map, a mode that allows you to create and share both multi- and single-player maps online. Tutorials walk you through the steps involved in creating a map, which is intuitive to begin with. Beyond ease-of-use, Snap Map will live or die through the creativeness of the community, which has already made a strong showing, delivering a range of maps that range from brutal to absurdly entertaining. More than multiplayer, Snap Map is the cherry on top of the new Doom.

But without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal. Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity.


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